Back in the day when I still enjoyed playing video games, I got my hands on a SEGA game system. I was in lurve with Sonic the Hedgehog and this super cool game called Toejam & Earl.
The premise of the game was Toejam & Earl were buddies out zippin' around space in their megawatt-soopa-bass-jacked-up spaceship crankin' out the beats when they crash on planet earth. The crash breaks their spaceship so they have no choice but to look for the pieces of the spaceship, reassemble it, then get the hell outta there. Earth is a really screwed up place! Between insane dentists and the chickens with tomato mortars, you really have to be careful where you step.
The coolest part of the game was the presents. You could pick up these gift-wrapped presents all over, each one a uniquely wrapped mystery until you opened it. Once you opened that blue-striped or white-with-green-dots or whatever-colored package, you could rest assured that that's what was going to be inside that package next time you saw one. If you were lucky enough to find money, you could pay a guy in a carrot suit to identify the package without opening it and wasting the contents. Why? I can sum it up in a word:
Randomizer.
The randomizer was the only gift in the whole slough of packages that could take you back to square one. It was like getting a whammy. Once opened, the randomizer would scramble all the gifts and redefine what item went with what wrapping and there wasn't a dang thing you could do about it. I once was unfortunate enough to open the randomizer three times in a ten-minute period. I gave up. You just can't get to level 14 of earth not knowing what's in your stash.
So I read your post, Jess, and I was instantly reminded of my little red three-legged friend be-boppin' across the planet hoping he wouldn't get the randomizer or rocket skates. The word still strikes fear in me...
Randomizer.
*shudder*
http://www.tjande.com/
The premise of the game was Toejam & Earl were buddies out zippin' around space in their megawatt-soopa-bass-jacked-up spaceship crankin' out the beats when they crash on planet earth. The crash breaks their spaceship so they have no choice but to look for the pieces of the spaceship, reassemble it, then get the hell outta there. Earth is a really screwed up place! Between insane dentists and the chickens with tomato mortars, you really have to be careful where you step.
The coolest part of the game was the presents. You could pick up these gift-wrapped presents all over, each one a uniquely wrapped mystery until you opened it. Once you opened that blue-striped or white-with-green-dots or whatever-colored package, you could rest assured that that's what was going to be inside that package next time you saw one. If you were lucky enough to find money, you could pay a guy in a carrot suit to identify the package without opening it and wasting the contents. Why? I can sum it up in a word:
Randomizer.
The randomizer was the only gift in the whole slough of packages that could take you back to square one. It was like getting a whammy. Once opened, the randomizer would scramble all the gifts and redefine what item went with what wrapping and there wasn't a dang thing you could do about it. I once was unfortunate enough to open the randomizer three times in a ten-minute period. I gave up. You just can't get to level 14 of earth not knowing what's in your stash.
So I read your post, Jess, and I was instantly reminded of my little red three-legged friend be-boppin' across the planet hoping he wouldn't get the randomizer or rocket skates. The word still strikes fear in me...
Randomizer.
*shudder*
http://www.tjande.com/